Jumpido is exciting new way to practice mathematics in primary school. Jumpido engages students physically and by playing together they solve exciting math problems!
Jumpido's revolutionary educational software brings the classroom to life with stunning animation. The software uses Kinect for Windows to capture the motion of the students, which allows them to play different games – from putting apples into baskets to competing in football, all while solving math problems. And at an age where experimentation and exploration mean everything to a child's development - it’s the perfect way to teach math!
Jumpido’s content is developed by awards winning teachers and physiologists. Additionally, the content is adaptive, which allows the software to increase the level of difficulty if the students find it easy. Kinesiologist was consulted when the physical movements for the games where developed, making sure the physical activity is safe and in the same time most useful for the children.
Unique approach that provides results
Jumpido combines high quality educational content with fun and exciting games. Students are placed in a different setting, where they play together and don’t think of it as actual mathematics lesson. Nevertheless, a recent case study showed that the math results of the students using Jumpido has increased on average with 23%. Additional reason for the improved results is also the increased motivation of the students. In the same study 83% of the teacher report that their students have increased motivation in class as a result of Jumpido.
Atmos are a UK reseller of Jumpido and proud to be a partner of such an innovate educational tool.